You won’t see a lot of reflections, or sheen on costumes, or metal objects in most of the game. The most noticeable downgrade is that the UE4 lighting effects have mostly been toned down or turned off. During the pre fight banter the game looks like it runs at the lowest settings possible, and then ticks up to the lower, or medium settings when the fights begin, and stays there during them. You’ll notice the game changes visual quality at times too. Especially at a high level of play.Īnd the end result still doesn’t look bad. Something you need to have in order for a fighting game to work. It can often make a game feel more responsive. Frame rate doesn’t just effect what your eyes are seeing. Mortal Kombat 11, much like previous games, requires very fast movement in order to pull off some of its best combos, and other moves. And if I’m right about that, frankly, everyone should be happy they took that route. Or they could have gone the route they did. Which tells me that Shiver had the option to either make the game look like the other versions, but have a lower frame rate. The best way I can describe it, is that fights look like you’re playing the PC version on just above the lowest settings. It just comes unsurprisingly, at a price. It even runs at a high frame rate like the other versions. It has all of the content the other versions have, and it looks pretty good too. Shiver has gotten the game running insanely well on the Nintendo Switch. It was possible to use on tablets, but how well was in question for the average player. As such there wasn’t much of a question that Unreal Engine 4 (the software that powers the game) would work well on those. While none of the consoles have bleeding edge tech in them at this point, there is a gap between a Tegra II tablet chip, and the AMD processors, and graphics chips in the Microsoft, and Sony boxes. So how does the Nintendo Switch version of this massive, illustrious fighting game fare? A small developer out of Miami, Florida called Shiver was contracted to port the game to Nintendo’s gaming tablet, and they did a fantastic job. You can tell a lot of hard work went into the visual aspect of the game alone. So it should be no surprise upon seeing the end credits you’ll notice over 20 software developers, and animation studios were paid to help the game along. The level of graphics, and animation work in this game is staggering. NetherRealm studios did a terrific job building some of the most beautiful backdrops, and character designs in a Mortal Kombat game yet. ![]() Between the trailer we saw at the Game Awards 2017, and subsequent footage, everybody was wowed. Let’s talk about the elephant in the room right away. WB: Still pulling pre-order shenanigans with Mortal Kombat. ![]() Plays great.ĬONS: The visuals are downgraded. PROS: Everything in the other versions is here. Much of this will likely apply to the other three versions out there as well. ![]() This is what I’ve found about the game on Switch, and the game in general. So I picked it up after work on its launch, and I’ve been playing it after hours since. Like many people I was curious about how the game was going to work out on the console. But the Nintendo Switch version is often left out of the conversation. ![]() A few days ago the highly anticipated Mortal Kombat 11 came out, and has mostly gotten praise.
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